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	<title>Comments on: 2009: Augmented Reality&#8217;s Odyssey</title>
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		<title>By: Digital Frontiers Media</title>
		<link>http://www.robradyblog.com/2009-augmented-realitys-odyssey/comment-page-1/#comment-20</link>
		<dc:creator>Digital Frontiers Media</dc:creator>
		<pubDate>Mon, 22 Feb 2010 16:44:32 +0000</pubDate>
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		<description>After some brief tests on a medium grade iMac, it has come to my attention, I should point out the following...&lt;br&gt;&lt;br&gt;&lt;em&gt;&lt;strong&gt;NOTE:&lt;/strong&gt; For best results with the demo, it is recommended that you have a fairly high end computer to run it (i.e., dual processor and/or 2.8GHz+, 4GB+ RAM) due to the relatively high polygon count of the model (currently around 10,000 polygons).&lt;/em&gt;&lt;br&gt;&lt;br&gt;Envision a design lab using AR &quot;clay&quot; to build out designs using physical/AR tools with haptic feedback and the eyewear listed above.  Once &quot;sculpted&quot;, the design would already be digitized in memory.  I&#039;m interested to hear ideas from others on AR uses.</description>
		<content:encoded><![CDATA[<p>After some brief tests on a medium grade iMac, it has come to my attention, I should point out the following&#8230;</p>
<p><em><strong>NOTE:</strong> For best results with the demo, it is recommended that you have a fairly high end computer to run it (i.e., dual processor and/or 2.8GHz+, 4GB+ RAM) due to the relatively high polygon count of the model (currently around 10,000 polygons).</em></p>
<p>Envision a design lab using AR &#8220;clay&#8221; to build out designs using physical/AR tools with haptic feedback and the eyewear listed above.  Once &#8220;sculpted&#8221;, the design would already be digitized in memory.  I&#39;m interested to hear ideas from others on AR uses.</p>
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