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	<title>ROBRADY blog &#187; Erik Holmen</title>
	<atom:link href="http://www.robradyblog.com/tag/erik-holmen/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.robradyblog.com</link>
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		<title>Chaos Group Interviews Erik Holmen</title>
		<link>http://www.robradyblog.com/chaos-group-interviews-erik-holmen/</link>
		<comments>http://www.robradyblog.com/chaos-group-interviews-erik-holmen/#comments</comments>
		<pubDate>Thu, 11 Aug 2011 13:02:37 +0000</pubDate>
		<dc:creator>Syndication</dc:creator>
				<category><![CDATA[Consumer]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Transportation]]></category>
		<category><![CDATA[Chaos Group]]></category>
		<category><![CDATA[db0]]></category>
		<category><![CDATA[DK city]]></category>
		<category><![CDATA[Erik Holmen]]></category>
		<category><![CDATA[Industrial Design]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[ROBRADY]]></category>
		<category><![CDATA[ROBRADY design]]></category>
		<category><![CDATA[Vray]]></category>

		<guid isPermaLink="false">http://www.robradyblog.com/?p=1220</guid>
		<description><![CDATA[THE STORYTELLERS
ROBRADY design is a multi-disciplinary product design and development studio that offers its multinational client base &#8211; including General Electric, Mercedes-Benz, Dell Computers, Segway, AT&#38;T, Merial, Vectrix and Yamaha &#8211; progressive industrial design; mechanical design and product engineering; graphics, packaging, GUI, web, and eCommerce design; market research; brand and retail development; complete rapid prototyping; [...]]]></description>
			<content:encoded><![CDATA[<p><strong><span style="color: #ff0000;">THE STORYTELLERS</span></strong><br />
ROBRADY design is a multi-disciplinary product design and development studio that offers its multinational client base &#8211; including General Electric, Mercedes-Benz, Dell Computers, Segway, AT&amp;T, Merial, Vectrix and Yamaha &#8211; progressive industrial design; mechanical design and product engineering; graphics, packaging, GUI, web, and eCommerce design; market research; brand and retail development; complete rapid prototyping; and production program management.</p>
<p>ROBRADY design stresses a comprehensive speed-to-market plan by collaborating to identify the greatest areas of opportunity and producing profitable product solutions.</p>
<p>ROBRADY delivers design, production, and capital solutions to its clients in support of their research-to-reality philosophy.Chaos Group provides state of the art rendering solutions for architectural, VFX, film, media and entertainment, automotive design, television and other industries.</p>
<p><a href="http://www.robradyblog.com/wp-content/uploads/2011/08/robrady_bike-01.jpg"><img class="aligncenter size-large wp-image-1221" title="db0 electric folding bicycle Vray rendering" src="http://www.robradyblog.com/wp-content/uploads/2011/08/robrady_bike-01-600x421.jpg" alt="db0 electric folding bicycle Vray rendering" width="600" height="421" /></a></p>
<p><strong>What more can you tell us about the ROBRADY work environment? Do you work as a team or individually? Do you work in a big open space or in separate offices ? Is ROBRADY a fun place to work?<br />
</strong>ROBRADY is an incredible place to work, and a lot of that comes from the open environment. There are no walls between the departments, industrial designers work across the aisle from the mechanical designers, which promotes the collaborative process. All projects are worked on as a team, with industrial and mechanical designers contributing at all design stages.</p>
<p><strong><span style="color: #ff0000;">THE INSPIRATION</span><br />
Who worked on the DBO Electric Folding Bicycle project and what is their experience in both the industry and with ROBRADY?<br />
</strong>The concept work was a collaboration between the Design Director Rob Brady, Senior Industrial Designer Erik Holmen, Industrial Designers Andre Minoli and Antonio Molinari, and Senior Mechanical Designer David Poirier. Each designer has extensive experience in the transportation and power sports industries and has been with ROBRADY for several years. While ROBRADY has been active in this market space for decades, this was the first complete bicycle project for the team. Once the concept level 3D models were completed, they were handed off to partner DK City’s team of production engineers for the next phase.</p>
<p><a href="http://www.robradyblog.com/wp-content/uploads/2011/08/robrady_bike-02.jpg"><img class="aligncenter size-large wp-image-1222" title="db0 electric folding bicycle Vray rendering" src="http://www.robradyblog.com/wp-content/uploads/2011/08/robrady_bike-02-600x446.jpg" alt="db0 electric folding bicycle Vray rendering" width="600" height="446" /></a></p>
<p><strong>How did the DBO Electric Folding Bicycle idea originate ? Why was it chosen as a project for ROBRADY? And how/why did DK City and ROBRADY team up for this project?<br />
</strong>The relationship between DK City and ROBRADY was put together by an expert in the electric bicycle field &#8211; he believed that the two companies would make a great team. The DBO bike project simply started out as an exercise to design a new folding electric bicycle DK’s expanding lineup of products.</p>
<p><strong>From idea to physical product, how long did this project take to create?<br />
</strong>The industrial design phase for ROBRADY starting in May 2009, and completed in August of 2009. There were some production design modifications that took place through January 2010.</p>
<p><strong><span style="color: #ff0000;">THE BACKSTAGE EXPERIENCE</span><br />
How did ROBRADY use V-Ray for Rhino in this project? Why did you choose V-Ray to visualize this project? And how did V-Ray help in the production?<br />
</strong>ROBRADY uses V-Ray for Rhino in all rendering animation applications. The quality level of the renderings is a huge asset when communicating a design to the client. Once of the nicest features of V-Ray is the ability to launch DRSpawner on multiple networked machines in the studio, drastically cutting down on render time.</p>
<p><a href="http://www.robradyblog.com/wp-content/uploads/2011/08/robrady_bike-03.jpg"><img class="aligncenter size-large wp-image-1223" title="db0 electric folding bicycle Vray rendering" src="http://www.robradyblog.com/wp-content/uploads/2011/08/robrady_bike-03-600x446.jpg" alt="db0 electric folding bicycle Vray rendering" width="600" height="446" /></a></p>
<p><strong>What was the biggest challenge in creating the DBO Electric Folding Bicycle?<br />
</strong>The biggest challenge centered around the folding aspect of the folding bicycle. We wanted to make a design that, at a distance, looked like a folding bike. But you have to work very carefully to make the design function and articulate correctly. It took close collaboration between ID and MD to make sure the concept was groundbreaking but feasible for production.</p>
<p><strong>How long has the team at ROBRADY been using V-Ray for Rhino?<br />
</strong>The V-Ray software has been the sole render engine at ROBRADY for about 4 years.</p>
<p><strong><span style="color: #ff0000;">CUSTOMER BENEFITS</span><br />
Will you share some of the V-Ray settings you used in the DBO Electric Folding Bicycle studio images?<br />
</strong>Absolutely, the settings we use are actually very simple. We start with the standard high quality setting, and set the lighting and reflection maps to a studio HDRI environment. This is the regular setup for most renderings the studio does. We will sometimes change the lighting/reflection map depending on the subject matter, but when rendering products and vehicles, I rarely have to change the core settings.</p>
<p><a href="http://www.robradyblog.com/wp-content/uploads/2011/08/robrady_bike-04.jpg"><img class="aligncenter size-large wp-image-1224" title="db0 electric folding bicycle Vray rendering" src="http://www.robradyblog.com/wp-content/uploads/2011/08/robrady_bike-04-600x446.jpg" alt="db0 electric folding bicycle Vray rendering" width="600" height="446" /></a></p>
<p><strong>What V-Ray features did you find most useful when rendering the DBO Electric Folding Bicycle?<br />
</strong>The ability to map reflections and lighting is extremely useful, but the distributed rendering has to be the best feature as it has saved us countless hours of render time. The ability to use the engine with the Bongo animation plug-in was huge in communicating the folding qualities of the bike.</p>
<p><strong>What are some upcoming projects in which you will rely on V-Ray for rendering?<br />
</strong>Every project that enters the studio requiring a 3D model will be rendered with V-Ray.</p>
<p><em>As seen on the <a href="http://www.chaosgroup.com/en/2/case_study_robrady.html" target="_blank">Chaos Group website</a>. <span style="padding: 0px; margin: 0px;">Chaos Group provides state of the art rendering solutions for architectural, VFX, film, media and entertainment, automotive design, television and other industries. </span></em></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Inside ROBRADY: An Interview with Erik Holmen</title>
		<link>http://www.robradyblog.com/inside-robrady-an-interview-with-erik-holmen/</link>
		<comments>http://www.robradyblog.com/inside-robrady-an-interview-with-erik-holmen/#comments</comments>
		<pubDate>Mon, 07 Feb 2011 14:56:23 +0000</pubDate>
		<dc:creator>Emily Zier</dc:creator>
				<category><![CDATA[A Day in the Life]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Erik Holmen]]></category>
		<category><![CDATA[Industrial Design]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[ROBRADY design]]></category>

		<guid isPermaLink="false">http://www.robradyblog.com/?p=881</guid>
		<description><![CDATA[Q. How long have you been an industrial designer and what is your schooling background?
I trained at the College for Creative Studies (CCS) in Detroit, graduating in 2003 with a BFA in industrial design. Growing up, I loved drawing and designing airplanes and spaceships, wanting to be an aerospace engineer. This was before I knew about [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_882" class="wp-caption aligncenter" style="width: 610px"><a href="http://www.robradyblog.com/wp-content/uploads/2011/02/ErikHolmen.jpg"><img class="size-large wp-image-882" src="http://www.robradyblog.com/wp-content/uploads/2011/02/ErikHolmen-600x450.jpg" alt="Erik Holmen, Industrial Designer" width="600" height="450" /></a><p class="wp-caption-text">Erik Holmen, Industrial Designer</p></div>
<p><strong><span style="color: #ff0000;">Q. How long have you been an industrial designer and what is your schooling background?<br />
</span></strong>I trained at the College for Creative Studies (CCS) in Detroit, graduating in 2003 with a BFA in industrial design. Growing up, I loved drawing and designing airplanes and spaceships, wanting to be an aerospace engineer. This was before I knew about industrial design. After a high school art class presentation for the CCS transportation program, I was hooked. I am now living the dream, designing cool new products and vehicles every day!</p>
<p><strong><span style="color: #ff0000;">Q. What are three traits that every industrial designer should excel in?</span></strong><br />
Creativity, Problem Solving and Visual Communications. Creativity and problem solving go hand in hand; where every product is a three-dimensional puzzle which needs to meet a list of physical and ergonomic requirements, and must be beautiful at the end of the day. Visual communications is extremely important, as is needed to sell your design to others. Traditionally we communicate through sketches and 3-D renderings, depending on the product and stage of completion.</p>
<p><strong><span style="color: #ff0000;">Q. Where do you go for inspiration at the beginning of a project or when creating concepts? Do you spend time researching online blogs, magazines, or print media?</span></strong><br />
The first step in the design process is competitive / comparative research. This helps to wrap our minds around a product&#8217;s market. This is typically done by online searches, or in-store, depending on the product.  For general design inspiration, I keep a stack of art and design books on my desk. I would also advise every designer to keep a &#8220;cool stuff&#8221; folder on their computer. Everything visually interesting you come across on the net should be kept here for future inspiration.</p>
<p><strong><span style="color: #ff0000;">Q. What software do you prefer? What program do you think is the most vital to know today?</span></strong><br />
The classics are Photoshop and Illustrator. For sketching and rendering I swear by Corel Painter with a 9&#8243;x12&#8243; Wacom tablet. When it comes to 3D modeling and rendering I use Rhino3D and Vray for the render engine. Every industrial designer should have some skills when drawing in the computer, as it is an extremely versatile tool. Knowledge in a 3D program is a necessity, as it enables you to communicate in 3 dimensions with engineers, and can produce photorealistic images and animations of your designs.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Charley Belcher and Fox 13 Go Crazy For ROBRADY</title>
		<link>http://www.robradyblog.com/charley-belcher-and-fox-13-go-crazy-for-robrady/</link>
		<comments>http://www.robradyblog.com/charley-belcher-and-fox-13-go-crazy-for-robrady/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 19:05:34 +0000</pubDate>
		<dc:creator>David Prager</dc:creator>
				<category><![CDATA[A Day in the Life]]></category>
		<category><![CDATA[Business of Design]]></category>
		<category><![CDATA[Consumer]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[In Development]]></category>
		<category><![CDATA[Industrial]]></category>
		<category><![CDATA[Marine]]></category>
		<category><![CDATA[Medical]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Transportation]]></category>
		<category><![CDATA[Charley Belcher]]></category>
		<category><![CDATA[db0]]></category>
		<category><![CDATA[DK city]]></category>
		<category><![CDATA[Elecric Bicycle]]></category>
		<category><![CDATA[Electic Bike]]></category>
		<category><![CDATA[electric bicycle]]></category>
		<category><![CDATA[electric folding bicycle]]></category>
		<category><![CDATA[Electric Motorcycle]]></category>
		<category><![CDATA[Electric Scooter]]></category>
		<category><![CDATA[Electric Vehicle]]></category>
		<category><![CDATA[Erik Holmen]]></category>
		<category><![CDATA[folding bicycle]]></category>
		<category><![CDATA[FOX 13]]></category>
		<category><![CDATA[HyGreen]]></category>
		<category><![CDATA[Industrial Design]]></category>
		<category><![CDATA[Rob Brady]]></category>
		<category><![CDATA[ROBRADY]]></category>
		<category><![CDATA[ROBRADY design]]></category>
		<category><![CDATA[Segway]]></category>
		<category><![CDATA[Vectrix]]></category>
		<category><![CDATA[Vectrix Electric Scooter]]></category>
		<category><![CDATA[Xhale]]></category>

		<guid isPermaLink="false">http://www.robradyblog.com/?p=784</guid>
		<description><![CDATA[Charley Belcher from Good Day Tampa Bay on FOX 13 visited the studio. A morning of filming ensued, and some great discussions about our products and processes took place. Take a look below at a few of the segments as posted on the FOX 13 website.




]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.robradyblog.com/wp-content/uploads/2010/07/IMG_2271.jpg"><img class="size-medium wp-image-793 alignleft" title="Charley Belcher chats with Rob Brady outside the studio" src="http://www.robradyblog.com/wp-content/uploads/2010/07/IMG_2271-300x200.jpg" alt="Charley Belcher chats with Rob Brady outside the studio" width="300" height="200" /></a>Charley Belcher from Good Day Tampa Bay on FOX 13 visited the studio. A morning of filming ensued, and some great discussions about our products and processes took place. Take a look below at a few of the segments as posted on the FOX 13 website.</p>
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		<title>Tutorial: Design a Concept Car</title>
		<link>http://www.robradyblog.com/tutorial-design-a-concept-car/</link>
		<comments>http://www.robradyblog.com/tutorial-design-a-concept-car/#comments</comments>
		<pubDate>Wed, 14 Oct 2009 13:54:01 +0000</pubDate>
		<dc:creator>Erik Holmen</dc:creator>
				<category><![CDATA[Transportation]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Concept Car]]></category>
		<category><![CDATA[Corel Painter]]></category>
		<category><![CDATA[Erik Holmen]]></category>
		<category><![CDATA[Industrial Design]]></category>
		<category><![CDATA[Painter Magazine]]></category>

		<guid isPermaLink="false">http://www.robradyblog.com/?p=392</guid>
		<description><![CDATA[Nothing can excite the masses quite like a sexy and futuristic concept car. Everyone can relate to them, invoking pure passion in many. As fun as it is to look upon these rolling sculptures, it is even more exciting to create them.
This tutorial will focus on the “hero” rendering that is used to accurately explain [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.robradyblog.com/wp-content/uploads/2009/10/final-rendering.jpg"><img class="aligncenter size-large wp-image-446" title="Design a Concept Car - Final Rendering" src="http://www.robradyblog.com/wp-content/uploads/2009/10/final-rendering-600x334.jpg" alt="Design a Concept Car - Final Rendering" width="600" height="334" /></a>Nothing can excite the masses quite like a sexy and futuristic concept car. Everyone can relate to them, invoking pure passion in many. As fun as it is to look upon these rolling sculptures, it is even more exciting to create them.</p>
<p>This tutorial will focus on the “hero” rendering that is used to accurately explain the details and surfaces of the final design. This drawing usually follows a long design process filled with pages of loose sketches and concept ideation. But nothing can sell your design to others like this kind of polished illustration.</p>
<p>As with most of my professional work, I draw the vehicle into a white studio setting. This means I won’t be spending much time and energy on a fancy background, in addition to saving printing ink and layout space.</p>
<p>This technique is fairly simple, and produces great results. Primarily sticking to the digital airbrush, most the tools I use are out of the box Painter defaults. These are automobile surface finishes in a studio environment, so we won’t need to employ any wild texture techniques. The key is in the details and the design. So if you have ever dreamt of designing your own concept car, lets go!</p>
<p>Click <a href="http://www.robradyblog.com/images/TUT_concept-car.zip" target="_self">here</a> to download the concept sketch and final concept car rendering for this tutorial.</p>
<blockquote><p><em>This tutorial was originally featured in <a href="http://www.paintermagazine.co.uk/" target="_blank">Corel Painter™ Official Magazine</a> by <a href="http://www.imagine-publishing.co.uk/" target="_blank">Imagine Publishing</a> and authored by Erik Holmen. Erik Holmen is an award winning Senior Industrial Designer at ROBRADY design and a College for Creative Studies (CCS) Alumni.</em></p></blockquote>
<p><img class="alignnone size-full wp-image-396" title="article_divider" src="http://www.robradyblog.com/wp-content/uploads/2009/10/article_divide1.jpg" alt="article_divider" width="599" height="15" /></p>
<p><strong>Step 1: The Sketch</strong></p>
<p><strong> </strong></p>
<p><a href="http://www.robradyblog.com/wp-content/uploads/2009/10/step1.JPG"><img class="alignleft size-medium wp-image-401" title="Design a Concept Car - step 1" src="http://www.robradyblog.com/wp-content/uploads/2009/10/step1-300x167.jpg" alt="Design a Concept Car - step 1" width="300" height="167" /></a>This could be the most important part of the entire rendering. And for a tight illustration perspective is king. If there is a perspective problem, it could throw off the believability of even the most well rendered vehicle. Spend the time here to get it right; flip the canvas horizontally to check the perspective. Even ask somebody to check your completed line art.</p>
<p><img class="alignnone size-full wp-image-396" title="article_divider" src="http://www.robradyblog.com/wp-content/uploads/2009/10/article_divide1.jpg" alt="article_divider" width="599" height="15" /></p>
<p><strong>Step 2: Block In</strong></p>
<p><a href="http://www.robradyblog.com/wp-content/uploads/2009/10/step2.JPG"><img class="size-medium wp-image-405 alignleft" title="Design a Concept Car - Step 2" src="http://www.robradyblog.com/wp-content/uploads/2009/10/step2-300x167.jpg" alt="Design a Concept Car - Step 2" width="300" height="167" /></a>Take your completed line art, and copy it to a new layer. Set that layer to multiply, and name it “lines”. This is the only layer I ever keep track of. Create some new layers underneath and start to block in tone. Here I use a digital airbrush with the 1pixel edge setting (Brush Controls &gt; Size). This is a good time to decide what colour you want your car to be.</p>
<p><img class="alignnone size-full wp-image-396" title="article_divider" src="http://www.robradyblog.com/wp-content/uploads/2009/10/article_divide1.jpg" alt="article_divider" width="599" height="15" /></p>
<p><strong>Step 3: Defining Form</strong></p>
<p><a href="http://www.robradyblog.com/wp-content/uploads/2009/10/step3.JPG"><img class="alignleft size-medium wp-image-414" title="Design a Concept Car - Step 3" src="http://www.robradyblog.com/wp-content/uploads/2009/10/step3-300x167.jpg" alt="Design a Concept Car - Step 3" width="300" height="167" /></a>Staying under the lines layer, use the standard digital airbrush to start shading those surfaces. This is where you determine a light source, placing the hotspot to show of an interesting part of the car. Right now all the paint should look matte, as if it has no clear coat. Don’t worry the number of layers you use, as long as they are under the lines.</p>
<p><img class="alignnone size-full wp-image-396" title="article_divider" src="http://www.robradyblog.com/wp-content/uploads/2009/10/article_divide1.jpg" alt="article_divider" width="599" height="15" /></p>
<p><strong>Step 4: Nice Sketch!</strong></p>
<p><a href="http://www.robradyblog.com/wp-content/uploads/2009/10/step4.JPG"><img class="size-medium wp-image-415 alignleft" title="Design a Concept Car - Step 4" src="http://www.robradyblog.com/wp-content/uploads/2009/10/step4-300x167.jpg" alt="Design a Concept Car - Step 4" width="300" height="167" /></a>Start working on top of the lines layer to clean this up a little bit. Add some crisp highlights and reflections to make the paint look glossy. This ends at what I would consider a decent loose sketch. It should represent the intent of the final illustration. Use this opportunity to get some feedback before the time consuming stuff starts.</p>
<p><img title="article_divider" src="http://www.robradyblog.com/wp-content/uploads/2009/10/article_divide1.jpg" alt="article_divider" width="599" height="15" /></p>
<p><strong>Step 5: Start Rendering</strong></p>
<p><a href="http://www.robradyblog.com/wp-content/uploads/2009/10/step5.JPG"><img class="alignright size-medium wp-image-416" title="Design a Concept Car - Step 5" src="http://www.robradyblog.com/wp-content/uploads/2009/10/step5-300x187.jpg" alt="Design a Concept Car - Step 5" width="300" height="187" /></a>Because it’s the backbone of the design, I will start the tight rendering with the bright silver parts that run the length of the car. Using the pen tool, draw a shape completely around this part. Because it’s a continuous surface, it will save us some time down the road to have this part selected. Shapes &gt; Convert to Selection + Select &gt; Feather (2pix)</p>
<p><img title="article_divider" src="http://www.robradyblog.com/wp-content/uploads/2009/10/article_divide1.jpg" alt="article_divider" width="599" height="15" /></p>
<p><strong>Step 6: Car Paint</strong></p>
<p><a href="http://www.robradyblog.com/wp-content/uploads/2009/10/step6.JPG"><img class="alignright size-medium wp-image-417" title="Design a Concept Car - Step 6" src="http://www.robradyblog.com/wp-content/uploads/2009/10/step6-300x187.jpg" alt="Design a Concept Car - Step 6" width="300" height="187" /></a>It doesn’t hurt to illustrate car paint like it’s applied in real life. I start here with the base coat, flat silver. No hard reflections; it’s easier to draw, here shown with one major light source. Try not to jump around the rendering too much, this part is fairly complicated and should be focused on.</p>
<p><img title="article_divider" src="http://www.robradyblog.com/wp-content/uploads/2009/10/article_divide1.jpg" alt="article_divider" width="599" height="15" /></p>
<p><strong>Step 7: Clear Coat (Reflections)</strong></p>
<p><a href="http://www.robradyblog.com/wp-content/uploads/2009/10/step7.JPG"><img class="size-medium wp-image-418 alignright" title="Design a Concept Car - Step 7" src="http://www.robradyblog.com/wp-content/uploads/2009/10/step7-300x187.jpg" alt="step7" width="300" height="187" /></a>Because the vehicle is in a studio environment, it will reflect white from all directions. I will draw these with a large 1 pixel edge airbrush, at full opacity. This will give me a nice crisp edge on the highlights and reflections. Adjust the intensity through the opacity slider in the layers palette. Each reflection will get its own layer.</p>
<p><img title="article_divider" src="http://www.robradyblog.com/wp-content/uploads/2009/10/article_divide1.jpg" alt="article_divider" width="599" height="15" /></p>
<p><strong>Tip: Many, Many Layers</strong></p>
<p>I only manage layers in the early sketch phase, when it’s important to keep everything under the lines. Once I start rendering the final illustration, layer management goes out the window. Every time I add a new highlight or shadow, it’s on a new layer so to not disturb any previous work. By the end of the drawing, I will have made roughly 300 layers, and have had to flatten a dozen times. You might need to go back into previous layers for clean-up, so only flatten when you get to a good milestone.</p>
<p><img title="article_divider" src="http://www.robradyblog.com/wp-content/uploads/2009/10/article_divide1.jpg" alt="article_divider" width="599" height="15" /></p>
<p><strong>Step 8: Pinpoint the Highlights</strong></p>
<p><a href="http://www.robradyblog.com/wp-content/uploads/2009/10/step8.JPG"><img class="alignleft size-medium wp-image-420" title="Design a Concept Car - Step 8" src="http://www.robradyblog.com/wp-content/uploads/2009/10/step8-300x187.jpg" alt="Design a Concept Car - Step 8" width="300" height="187" /></a>Drawing tight highlights on a long edge is made super easy with the ability to snap to curves. Click the “Align to Path” box in the Property bar, and your brush stroke will be snapped to that shape. This is a car designer’s best friend to hitting that perfect arc. If you go to the properties menu, and click “Paint hidden shapes”, you can snap to a hidden path.</p>
<p><img title="article_divider" src="http://www.robradyblog.com/wp-content/uploads/2009/10/article_divide1.jpg" alt="article_divider" width="599" height="15" /></p>
<p><strong>Step 9: Complex Surfaces</strong></p>
<p><a href="http://www.robradyblog.com/wp-content/uploads/2009/10/step9.JPG"><img class="alignleft size-medium wp-image-421" title="Design a Concept Car - Step 9" src="http://www.robradyblog.com/wp-content/uploads/2009/10/step9-300x187.jpg" alt="Design a Concept Car - Step 9" width="300" height="187" /></a>Because these areas are much smaller and more complex than the bight silver surfaces, it won’t save too much time making selections of everything. I start by painting over the sketch to clean it up, and start fresh. I roll over any small details like the headlight; it will be easier to draw these in later than to draw around them now.</p>
<p><img title="article_divider" src="http://www.robradyblog.com/wp-content/uploads/2009/10/article_divide1.jpg" alt="article_divider" width="599" height="15" /></p>
<p><strong>Step 10: Silky Smooth Shine</strong></p>
<p><a href="http://www.robradyblog.com/wp-content/uploads/2009/10/step10.JPG"><img class="size-medium wp-image-422 alignleft" title="Design a Concept Car - Step 10" src="http://www.robradyblog.com/wp-content/uploads/2009/10/step10-300x187.jpg" alt="Design a Concept Car - Step 10" width="300" height="187" /></a>Try to use bold single brush strokes when building up highlights and shadow. If you noodle around, the digital airbrush will create some muddy artefacts that don’t look very good on car paint. I will often make a highlight or shadow bigger than its needed, and use the eraser to bring that effect down to the desired location.</p>
<p><img title="article_divider" src="http://www.robradyblog.com/wp-content/uploads/2009/10/article_divide1.jpg" alt="article_divider" width="599" height="15" /></p>
<p><strong>Step 11: Subtle Reflections</strong></p>
<p><a href="http://www.robradyblog.com/wp-content/uploads/2009/10/step11.JPG"><img class="size-medium wp-image-424 alignleft" title="Design a Concept Car - Step 11" src="http://www.robradyblog.com/wp-content/uploads/2009/10/step11-300x187.jpg" alt="Design a Concept Car - Step 11" width="300" height="187" /></a>To give these surfaces a high gloss finish, we add some hard reflections. As with the silver piece; I will draw them in as opaque white, and adjust the layer down to around 10% opacity so they don’t draw too much attention. Give these reflection shapes some interesting form, this can give a boring surface some drama.</p>
<p><img title="article_divider" src="http://www.robradyblog.com/wp-content/uploads/2009/10/article_divide1.jpg" alt="article_divider" width="599" height="15" /></p>
<p><strong>Step 12: Headlight</strong></p>
<p><a href="http://www.robradyblog.com/wp-content/uploads/2009/10/step12.JPG"><img class="size-medium wp-image-425 alignleft" title="Design a Concept Car - Step 12" src="http://www.robradyblog.com/wp-content/uploads/2009/10/step12-300x187.jpg" alt="Design a Concept Car - Step 12" width="300" height="187" /></a>Time to bring back the headlight; I draw a simple overall form, to which I will add projector beams, and a lens. All glass effects are drawn on last, so feel free to have some fun with those projectors. Draw one, and duplicate it to save some time. Add some hard reflections to show off the clear lens over the entire piece.</p>
<p><img title="article_divider" src="http://www.robradyblog.com/wp-content/uploads/2009/10/article_divide1.jpg" alt="article_divider" width="599" height="15" /></p>
<p><strong>Step 13: Cool Wheels</strong></p>
<p><a href="http://www.robradyblog.com/wp-content/uploads/2009/10/step13.JPG"><img class="alignleft size-medium wp-image-426" title="Design a Concept Car - Step 13" src="http://www.robradyblog.com/wp-content/uploads/2009/10/step13-300x187.jpg" alt="Design a Concept Car - Step 13" width="300" height="187" /></a>By now you can see that I am working on each part until it’s completed. With all the detail on this vehicle, you can burn up a lot of time by jumping around to the interesting parts. I want to finish up this corner of car, so the wheel is the next. Start cleaning it up by over-drawing the existing sketch.</p>
<p><img title="article_divider" src="http://www.robradyblog.com/wp-content/uploads/2009/10/article_divide1.jpg" alt="article_divider" width="599" height="15" /></p>
<p><strong>Tip: Online Resources</strong></p>
<p>A great resource for car design is CarDesignNews.com (<a href="http://www.cardesignnews.com/">www.cardesignnews.com</a>), a site that I will check every day for the latest and greatest of the car industry. It’s a great source for inspiration, where you can find articles and galleries on huge auto shows or design school student shows. They have excellent design reviews, featuring sketches of concept cars directly from the studio. You can create and browse through portfolios of car design students and car design professionals. Also bookmark www.dieselstation.com as a great site for high-res car photo galleries and latest car news.</p>
<p><img title="article_divider" src="http://www.robradyblog.com/wp-content/uploads/2009/10/article_divide1.jpg" alt="article_divider" width="599" height="15" /></p>
<p><strong>Step 14: Concept Car Wheels</strong></p>
<p><a href="http://www.robradyblog.com/wp-content/uploads/2009/10/step14.JPG"><img class="size-medium wp-image-427 alignright" title="Design a Concept Car - Step 14" src="http://www.robradyblog.com/wp-content/uploads/2009/10/step14-300x187.jpg" alt="Design a Concept Car - Step 14" width="300" height="187" /></a>I decided that the wheels I had going were not wild enough for the car. I wrap the tire into the rim in true concept car fashion. Here you can see where I start to add a little surface texture to the tire. I switch to the “simulated woodgrain” paper, and use the blunt chalk brush to apply the texture.</p>
<p><img title="article_divider" src="http://www.robradyblog.com/wp-content/uploads/2009/10/article_divide1.jpg" alt="article_divider" width="599" height="15" /></p>
<p><strong>Step 15: Brake Rotor</strong></p>
<p><a href="http://www.robradyblog.com/wp-content/uploads/2009/10/step15.JPG"><img class="size-medium wp-image-428 alignright" title="Design a Concept Car - Step 15" src="http://www.robradyblog.com/wp-content/uploads/2009/10/step15-300x187.jpg" alt="Design a Concept Car - Step 15" width="300" height="187" /></a>For a brake rotor, or anything with a brushed surface finish, I will use a round oil brush with the feature setting cranked up. Apply a wash of dark streaks to a new layer, and drop back the opacity. Apply a wash of bright highlight, and drop back the opacity until everything looks correct.</p>
<p><img title="article_divider" src="http://www.robradyblog.com/wp-content/uploads/2009/10/article_divide1.jpg" alt="article_divider" width="599" height="15" /></p>
<p><strong>Step 16: Chrome Engine</strong></p>
<p><a href="http://www.robradyblog.com/wp-content/uploads/2009/10/step16.JPG"><img class="alignright size-medium wp-image-429" title="Design a Concept Car - Step 16" src="http://www.robradyblog.com/wp-content/uploads/2009/10/step16-300x187.jpg" alt="Design a Concept Car - Step 16" width="300" height="187" /></a>Exposed engines are usually the domain of rear engine supercars. Here I want to show off a front engine GT with a chromed-out centrepiece of a motor. Start cleaning up the surfaces by washing in big fields of flat colour.</p>
<p><img title="article_divider" src="http://www.robradyblog.com/wp-content/uploads/2009/10/article_divide1.jpg" alt="article_divider" width="599" height="15" /></p>
<p><strong>Tip: Photo Reference</strong></p>
<p>Photo reference is an awesome tool when rendering an automobile in Painter. It is important to understand how highlights will react to surface forms. Before you get started on a highly detailed rendering, look at photographs of similar setting and colour. You will see how the car reflects the light of the scene, and be able to sample colours directly off of the picture. If you are having trouble landing that initial sketch, grab a photograph, drop back the opacity, and overlay your sketch. This will greatly help with any proportion and perspective problems.</p>
<p><img title="article_divider" src="http://www.robradyblog.com/wp-content/uploads/2009/10/article_divide1.jpg" alt="article_divider" width="599" height="15" /></p>
<p><strong>Step 17: Rendering Chrome</strong></p>
<p><a href="http://www.robradyblog.com/wp-content/uploads/2009/10/step17.JPG"><img class="size-medium wp-image-430 alignleft" title="Design a Concept Car - Step 17" src="http://www.robradyblog.com/wp-content/uploads/2009/10/step17-300x187.jpg" alt="Design a Concept Car - Step 17" width="300" height="187" /></a>Chrome can be tough to render and depict form at the same time. Photo reference would be good here. Just remember that everything needs a lot of contrast with chrome, hard reflections, and that it reflects its environment. DO NOT render “desert chrome” unless you draw the car in a desert.</p>
<p><img title="article_divider" src="http://www.robradyblog.com/wp-content/uploads/2009/10/article_divide1.jpg" alt="article_divider" width="599" height="15" /></p>
<p><strong>Step 18: Rough Texture</strong></p>
<p><a href="http://www.robradyblog.com/wp-content/uploads/2009/10/step18.JPG"><img class="size-medium wp-image-431 alignleft" title="Design a Concept Car - Step 18" src="http://www.robradyblog.com/wp-content/uploads/2009/10/step18-300x187.jpg" alt="Design a Concept Car - Step 18" width="300" height="187" /></a>To add some interest in the engine bay, let’s give this part some texture. Use the fine spray airbrush, and dust it with some dark sparkle. Do the same with white for a textured highlight. I use this brush all the time when showing textured plastic and cast metal.</p>
<p><img title="article_divider" src="http://www.robradyblog.com/wp-content/uploads/2009/10/article_divide1.jpg" alt="article_divider" width="599" height="15" /></p>
<p><strong>Step 19: Interior</strong></p>
<p><a href="http://www.robradyblog.com/wp-content/uploads/2009/10/step19.JPG"><img class="alignleft size-medium wp-image-432" title="Design a Concept Car - Step 19" src="http://www.robradyblog.com/wp-content/uploads/2009/10/step19-300x187.jpg" alt="Design a Concept Car - Step 19" width="300" height="187" /></a>My original grey interior is looking a little dull with the rest of the car being fairly monochromatic. I clean it up and add some warm colour. It wouldn’t hurt to find some photo reference of car interiors. Use an image to find good colours, sampling highlights and shadows.</p>
<p><img title="article_divider" src="http://www.robradyblog.com/wp-content/uploads/2009/10/article_divide1.jpg" alt="article_divider" width="599" height="15" /></p>
<p><strong>Step 20: Render Away</strong></p>
<p><a href="http://www.robradyblog.com/wp-content/uploads/2009/10/step20.JPG"><img class="alignleft size-medium wp-image-433" title="Design a Concept Car - Step 20" src="http://www.robradyblog.com/wp-content/uploads/2009/10/step20-300x187.jpg" alt="Design a Concept Car - Step 20" width="300" height="187" /></a>The process here is nothing new, add highlight and shadow over a base tone. I am paying the price for all this detail…this rendering is taking a while. If you want to speed things up, just make this a coupe. But I am having fun with the different materials, so it’s no big deal.</p>
<p><img title="article_divider" src="http://www.robradyblog.com/wp-content/uploads/2009/10/article_divide1.jpg" alt="article_divider" width="599" height="15" /></p>
<p><strong>Tip: Compare With Others</strong></p>
<p>ConceptArt.org is another fantastic place to get inspired, but its greatest use for artists and designers are the honest and valuable critiques. If your design is not confidential, go ahead and post it in their critique centre forum when you hit step4. Fresh eyes can see mistakes that you have grown used to. You might also get some good design tips along the way. Just be open to the ideas and suggestions, and never get too attached to a design. The “Its Finally Finished” forum is a great place to see some hot concept art. If the work up there doesn’t inspire you to get drawing, nothing will.</p>
<p><img title="article_divider" src="http://www.robradyblog.com/wp-content/uploads/2009/10/article_divide1.jpg" alt="article_divider" width="599" height="15" /></p>
<p><strong>Step 21: Windshield</strong></p>
<p><a href="http://www.robradyblog.com/wp-content/uploads/2009/10/step21.JPG"><img class="size-medium wp-image-434 alignright" title="Design a Concept Car - Step 21" src="http://www.robradyblog.com/wp-content/uploads/2009/10/step21-300x187.jpg" alt="Design a Concept Car - Step 21" width="300" height="187" /></a>Automotive glass has a slightly green tint; on a multiply layer, cover the windshield with a light pale green. On new layers, add some white reflections, and drop back the layer opacity until they look good. Keep the reflection edges sharp, automotive glass is highly reflective. For all hard reflections, I use that same digital airbrush with the 1 pixel edge setting.</p>
<p><img title="article_divider" src="http://www.robradyblog.com/wp-content/uploads/2009/10/article_divide1.jpg" alt="article_divider" width="599" height="15" /></p>
<p><strong>Step 22: Oops, Bad Perspective</strong></p>
<p><a href="http://www.robradyblog.com/wp-content/uploads/2009/10/step22.JPG"><img class="alignright size-medium wp-image-435" title="Design a Concept Car - Step 22" src="http://www.robradyblog.com/wp-content/uploads/2009/10/step22-300x187.jpg" alt="Design a Concept Car - Step 22" width="300" height="187" /></a>When I flip the canvas horizontally, something looks funky at the rear end of the car. I notice that the perspective is cranked with the headrests of the seats, and the passenger side rear fender is way too small. Flatten the image, and duplicate these areas. Free transform the pieces, and move them into place.</p>
<p><img title="article_divider" src="http://www.robradyblog.com/wp-content/uploads/2009/10/article_divide1.jpg" alt="article_divider" width="599" height="15" /></p>
<p><strong>Step 23: Final Details</strong></p>
<p><a href="http://www.robradyblog.com/wp-content/uploads/2009/10/step23.JPG"><img class="alignright size-medium wp-image-436" title="Design a Concept Car - Step 23" src="http://www.robradyblog.com/wp-content/uploads/2009/10/step23-300x187.jpg" alt="Design a Concept Car - Step 23" width="300" height="187" /></a>I saved these details until the end: side mirrors, front emblem, door cuts and shadow. They should support the overall design, and would be tough to draw around in the earlier stages. The shadow can be especially difficult; I usually save it until the end, so it works with the values of the car itself. Use the pen tool to make a selection that excludes the car, this will save you a lot of erasing time.</p>
<p><img title="article_divider" src="http://www.robradyblog.com/wp-content/uploads/2009/10/article_divide1.jpg" alt="article_divider" width="599" height="15" /></p>
<p><strong>Changing the Color</strong></p>
<p>I usually render vehicles in silver. Its easy to draw, easy to read, and prints well on almost any printer. But you might want to do some colour options in the end. Silver is relatively easy to turn into different paint finishes, but it doesn’t always work the other way around. Once again, it doesn’t hurt to look at some photo reference for good colour samples.</p>
<p><img title="article_divider" src="http://www.robradyblog.com/wp-content/uploads/2009/10/article_divide1.jpg" alt="article_divider" width="599" height="15" /></p>
<p><strong>Step 1: Make it Red</strong></p>
<p><a href="http://www.robradyblog.com/wp-content/uploads/2009/10/red-step1.JPG"><img class="alignleft size-medium wp-image-437" title="Design a Concept Car - Changing the Color - Step 1" src="http://www.robradyblog.com/wp-content/uploads/2009/10/red-step1-300x187.jpg" alt="Design a Concept Car - Changing the Color - Step 1" width="300" height="187" /></a>On a multiply layer, add your colour of choice in a single solid block. This will be shaded automatically by the silver tones underneath. Use this time to play around with different colours, see what looks best on the car.</p>
<p><img title="article_divider" src="http://www.robradyblog.com/wp-content/uploads/2009/10/article_divide1.jpg" alt="article_divider" width="599" height="15" /></p>
<p><strong>Step 2: Add Warms and Cools</strong></p>
<p><a href="http://www.robradyblog.com/wp-content/uploads/2009/10/red-step2.jpJPG"><img class="alignleft size-medium wp-image-438" title="Design a Concept Car - Changing the Color - Step 2" src="http://www.robradyblog.com/wp-content/uploads/2009/10/red-step2-300x187.jpg" alt="Design a Concept Car - Changing the Color - Step 2" width="300" height="187" /></a>On that same layer, click the preserve transparency option in the layers menu. This will limit your paint to cover only the pixels you already have on that layer. Where the highlight is hitting the surfaces dead on, I put down some warmer red-orange hues. On the backside of the car, I brush in a very washed out red, as reflected by the background.</p>
<p><img title="article_divider" src="http://www.robradyblog.com/wp-content/uploads/2009/10/article_divide1.jpg" alt="article_divider" width="599" height="15" /></p>
<p><strong>Step 3: Highlights</strong></p>
<p><a href="http://www.robradyblog.com/wp-content/uploads/2009/10/red-step3.JPG"><img class="alignleft size-medium wp-image-439" title="Design a Concept Car - Changing the Color - Step 3" src="http://www.robradyblog.com/wp-content/uploads/2009/10/red-step3-300x187.jpg" alt="Design a Concept Car - Changing the Color - Step 3" width="300" height="187" /></a>Add some new highlights on top of the red base coat. Make a new layer, and paint in opaque white fields for your highlight reflections. Drop back the layer opacity until they look good. Do the same thing for your ground reflections, and you are done!</p>
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